Unfortunately I've used Open Shading Language in the past for some things, but I won't be doing that again. Turning on Open Shading Language (in any Blender version) had very negative effects both in the time processed and I really didn't like how it was removing light from the edges of the wood panels in the front of the room. So the winning render time was Cycles X 100 samples with Adaptive Sampling turned on, 2 min. This computer has 32 GB of 3400 MHz RAM (a good thing for these APU's). 18 sec.Īll renders utilized OpenImageDenoise (because of the low number of 100 samples). 14 sec.Ĭycles X 100 samples Open Shading Language Adaptive Sampling 4 min. 13 sec.Ĭycles X 100 samples Adaptive Sampling Experimental GPU 2 min. 50 sec.Ĭycles X 100 samples Adaptive Sampling 2 min. 1 sec.Ĭycles Regular 100 samples Open Shading Adaptive Sampling 6 min. 44 sec.Ĭycles Regular 100 samples Open Shading Language 7 min. 51 sec.Ĭycles Regular 100 samples Adaptive Sampling 2 min. These were the processing times for each render:Ĭycles Regular (ver. 2.93.2, but absolutely no GPU utilization was evident at all in Cycles X.) No discrete GPU is in this particular machine, just the AMD 7-5700 G APU (Blender 2.93.2 in some cases called upon the integrated Radeon GPU, but only at 8% utilization at the same time as 100% APU in ver. īLENDER RENDER TIMES IN THE NEW EXPERIMENTAL BLENDER CYCLES Xĭo Blender render times matter to you? I recently tested (August 2021) the new Blender Cycles X experimental renderer vs. It took 2 days, 8 hours and 15 minutes to render the 1000 samples per frame (the original file setting was for only 300 samples per frame, but that was a bit noisy, and turning OpenImageDenoise on created some very bad flickering artifacts, so there is no de-noising used here at all. No GPU was used to render the frames, only an AMD Ryzen 7-5700G APU. I used the experimental Cycles X (August 2021) to render each frame individually, and then used the Video Editor in regular Blender 2.93.2 to edit together each video strip, the audio and the final credits text. You may have seen people using the Classroom Demo file for benchmarking PC's, but here I've actually rendered all 145 of the frames on the original camera track in the file, which I've looped back and forth several times and added audio. This is a rendering of all 145 frames of the Blender Demo file by Christoph Seux available at . Blender Classroom Demo all 145 video frames rendered, 1000 samples each frame, no GPU, Cycles X used
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |